![]() I still think the game doesn’t do a good job at displaying information, constantly making flip between menus so I can remember what exact item I need to buy. I appreciate that the new tools work in all of the existing maps in the base game, adding another layer of replayability. Look, at the end of the day, I love House Flipper and all it has to offer. Luckily, there’s a way to restart the mission without losing progress, but it shouldn’t have happened in the first place. Because the doors are not interactive in these missions, I was stranded in this featureless house for a while. ![]() Even worse, one time, while rolling out some turf on the front lawn of a house, the camera left the “unrolling turf animation” camera angle, in a position that clipped me inside of the house. That might seem benign, but in a game where decorating is the core conceit, it seems genuinely fucked that I can’t utilize all the space afforded to me because of a camera issue. Welcome to my tomb of doors that wont open. So I had to move it and try again until the camera behaved. Except, in this case, I just got a face full of garage wall and was unable to actually build the damn thing. When you assemble things in Garden Flipper, the camera spins around to focus on the object for you to interact with. I placed the object, but then I had to assemble it. I decided to put it near the garage cause that’s where I had space to place it. You know the type, a big wooden thing with a slide and some shit to climb on it, typical backyard stuff. For instance, I had to build a playground in someones backyard. Luckily, I never did experience a crash while playing, but I ran into a ton of camera issues that made it impossible for me to do the things I wanted to do, or decorate yards the way I wanted. And just to clarify, there’s a lot of trash on these maps, so every time I did this, I prayed to the computer gods that the game wouldn’t crash and erase my progress. Even worse, whenever I would go to pick up a trash pile on the ground, the game would freeze for a few seconds upon clicking the rubbish, then pick back up until I went to grab more. I had consistent frame rate drops, regardless of what settings I fiddled with. It’s a fun, mindless way to kill some time which I appreciated, but the fun was constantly undercut by the crazy amount of bugs I encountered while playing it. Finally, I laid down some sand, put in the workout equipment and some benches, voila, a park was born. From there, I bought a bunch of rolled up turf, unfurled it to cover the gaps in the grass, and proceeded to plant some trees and bushes to make it look pretty. Then I followed that with power washing graffiti of the walls, which is funny cause you’re using a simple hose attachment you might use for washing your car to blast the paint off of the fences. I started by grabbing all the trash I could find, then shoveling out some of the larger portions of rubble on the ground. One of the missions had me clean a trash filled vacant lot and transform it into an outdoor gym. More importantly though, the entire DLC involves surprisingly little flower planting, and more revolves around you making yards and parks into livable and presentable spaces. Obviously, you can plant stuff, which can be fun in the same tedious manner House Flipper is known for. Garden Flipper follows the same structure of the base game, while adding in a handful of new tools and abilities. You ever invert your hands to get better leverage on a shovel?
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